The second arms from the bottom are unique, however. The left side one is the curse (or status) arm, this arm casts status afflictions (such as darkness) for as long as it remains, making it a high priority target. The right side is the healing arm, which as its name would suggest, heals. It also buffs Zakum with attack and defence up. The curse arm has 27,500,000HP while the heal arm has 30,000,000.
The third arms from the bottom are the fire (left) and ice (right) arms. These cast full screen attacks of their respective elements, though the fire arm also casts a poison cloud in the bottom right corner. Both arms have 22,000,000HP.
Finally, the top arms have HP and MP drain, both arms are identical. 33,000,000HP each.
Damage from all arms is minimal. (about 3,200 max)
Zakum's 3 body stages are all similar, having 3 attacks as well as some supportive buffs. The first, and most common attack, is it's hp1/mp1 attack, which is made obvious by a large ball shaped object appearing in Zakum's mouth, the ball then explodes and everyone gets hit. His second attack is a full screen lightning attack, minimal damage (similar to the arms) but it also locks skills. The third attack is a falling flame pillar attack, minimal damage (though slightly higher than the lightning), it also stuns on hit, though it is avoidable.
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